AlexRoz9's Blog
: Mei 2012
The Latest from Alexville and Alexview: Still A Lot of Work Left.
GEPLAATST OP 16-05-2012
     Yes, I know I've done a poor job of keeping everyone in the loop, and for that, I apologize. Alexville and Alexview have not been abandoned; they're just taking quite longer than I initially anticipated. The bottom line is that I can only work on them when the weather is warm because of where my machine that's capable of running CAW is located. Having said that, I might as well cover where each town stands right now.

     Alexview: This is barely anything right now, and I mean that in the sense of "giant green square with nothing on it." My reason for this is simple; I'm waiting to finish Alexville before I start dedicating my time to Alexview . I know how Alexview will hopefully look when it's finished, but given that this will be a "premium" world making use of premium content from as many expansion and stuff packs as possible, it should actually be easier to create than Alexville .

     Alexville: This town is straddling the line between "Alpha" and "Beta" build. Generously, it can be called a town; there are plenty of homes in it, and a few commercial lots have been placed to allow for careers. However, the roads in this town are largely incomplete roads to nowhere, and there really isn't any routing data, so if one were to actually try to play the game with this town, the end result would be total chaos. Unlike Alexview , Alexville is a "base game" town; everything in it either requires the base game or content that's available free of charge from EA. (e.g. Riverview, and promotional content that can be downloaded for free.) No expansion or stuff packs will be required to make use of this town; that's the good news. The bad news is that this has generally made designing this town a bit more time consuming than it might be otherwise; there's a lot of good material in the expansion/stuff packs, and having to work around it has been no easy task.

      Additionally, I've been trying to ensure that each suburban "cookie–cutter" home has just enough individual personality to make it believable that the people living in that house aren't clones of their neighbors. This means repainting walls, or changing minor things on the interior of homes that would otherwise be identical to each other. Oh, and that's before I even look at the exterior and add things like trees or pools, or other little variations that make these houses believable. I'm also trying to work around the need for distant terrain, and that's required a lot of creativity, time and overall effort. At the end of the day though, I think you'll be pleased when this is completed if you're looking for a basic town for the base game. There's a whole street of empty lots that you'll be able to dedicate to your legacy families as well, so the town will be able to grow with its users. At the end of the day though, I'm only one person with only so much time, and only one computer capable of running CAW, and unfortunately that computer isn't my Mac Pro. These towns will be finished though, it's just a matter of when. :)