


Another thing I'd love to see is a stuff pack with new Designs of things we already have in the game, like an OLD fashion pool table, a wrought iron porch rail like the one from Supernatural, DIfferent SYTLES AND SIZES of the Planters, Different Counters, LACE & SHEER Curtains to go UNDER all the Neat Curtain Sytles. Bathroom, washer/dryer designs (Ringer Washer), etc.
Another one would be like a Better Homes and Gardens Edition, with Stuff for the Kitchen, Bath, Bedroom (Just normal but nice looking stuff), Actual things people use in their gardens: New styles of Picnic tables, Trelises, Bird Baths, Bird Houses, Bird Feeders, New garden boarder styles, Mansard Roof Deco Pieces, Deco Water heater and furnace pieces to create more realistic homes, switch plates that the sim will actually walk to to shut off the lights, or even just deco ones. And a sort button for the decor by the room it goes in, rather then what expansion it is from.
And fix the plants in the game, there are wee tiny planters that look like they should go on a table and can't and then some obnoxious oversized plant can go on tables and looks rediculous.
Hope they fix the Supernatural bugs before Seasons comes out....







etagere as a computer desk, a large stereo cabinet as a TV stand
I've always wondered why they didn't have more customization,
like you select the tv then the stand it sits on with open slots to set
decor on, it can't be that hard if modders can do it.

You know, When I heard Showtime would have Coffeehouses again, I thought of the visitable/buildable/workable Barista Style places from Sims 2. What I got in my game looks like a Flying J truck stop or wacky dinner rabbithole.
I'd love if they'd consider just how many creatfallen fans there were out there, like myself that want an interactive/vistiable coffee shop, that isn't a freaking preformance venue...
I'd love to see a Coffeehouse/Shop theme set on here that harkens back to Sims 2 Baristas, with the coffee bar, and lattes, and Seattle Coffee shops, old world coffee houses like in Italy. That sort of thing, so we could build our own and have it be a useable place, rather then another Rabbit hole.
I'd love to see Seasons have a coffeehouse theme/set, you can't have rain and cold weather without coffee, you just can't! Please, please...Real Coffee, and real coffee pots, that aren't all Cinnamon Soy Chai! I don't want a mod/hack/CC in my game, no offense, but they seem like a hassel.


These next 3 days are going to kill me, I am so hyped about Supernatural, and I dont' think this one will fail to meet my and everyone else's expectations because I don't think fans had alot of preset Exp, since the Supernatural Fans didn't think they'd be getting an EP this time around. I however do worry about Seasons living up to the loft demands/expectations of all the players Demanding it....
I was not on the Seasons train, as in "I want it or I'll just up and die" like many fans of the series, but I've warmed up to it, and will buy it. I again, don't have expectations about Seasons, so whatever it is will be an enjoyable experience.
Back to SPN, I am worried over Zombies...I know the first time I install and play Superntural, it'll be in Moonlight Falls, and I'll leave all the setting alone to test out the experience and see how it all works, play with the premade households and even sit through a Zombie fallout. I am not sure I like the idea of Zombies randomly spawning inside my fences because I just know I'll be one of those players who's sims get tranformed everytime I step outside on a full moon while other players complain the Zombie AI is broken because it never happens in their games. So we shall see, beyond the shambling undead, I can't wait for Supernatural so I can play with Supernatural Life!

Honestly, after reading the hot and cold reviews of Sims Medieval, I wasn't so sure about the game. I finally bought a copy at Walmart for $19.99. I can honestly say players didn't give this game a chance. It is rather ingenuis as Two different styled simulation games in one. You are playing a castle game in in two ways to advance the Castle sim. You play it from the social level of the Ruler and their subjects and how they interact with each other and the world around them, which then in turn affects the growth and all over well being of your Kingdom.
Well done EA, it is a pity this didn't go over better with players on the whole. I love the collection system in this one too, it is a tweaked version of the one in Sims 3, I'd love to see some of the plant and ore collectables make their way into the Sims but that is unlikely this late in the game series.
I've only gotten about 2-3 hours into play, from creating a Monarch to attaining an advisor, but so far it has been interesting and fun to see the feudel system in action with that zany sim twist. I have to find Pirates & Nobles now, lol. So that being said, Thanks for a fun game!
