Jhonsmith1's Blog
: July 2022
Why gaming is an educational tool
POSTED ON 07/19/22
Psychologists have confirmed the possibility of using video games for educational andtherapeutic purposes. But what exactly is it, and what are the most suitable games forchildren's cognitive development? Let's find out together.

A gym for the mind 

According to the latest psychology studies, video games are a natural training ground forthe mind, capable of stimulating numerous cognitive resources such as memory,oculomotor coordination, attention, reasoning and multitasking thinking. And not only that:they can also serve as training for developing sociability. They help identify and nameemotions that are often overlooked or ignored. Finally, they can increase empathy bystimulating users' identification with the games' characters by creating actual emotionalstates. For these reasons, video games are particularly suitable tools for the psychicwell-being of young people. 

Not all video games are created equal 

The effects depend on the type of video game you are using. Very different cognitive,emotional and social consequences can occur depending on the specific type, the agegroup to which the video game refers and the platform of use. For example, an actiongame can increase attention span, while casual games are much more effective forhelping children and teens relax. Some video games have a more active user; others, onthe other hand, are more passive. 

The advantages of using video games for educational purposes 

Learning with video games is much easier, as well as fun, especially for children whosuffer from learning disabilities. The critical aspects concerning video games stressed forso long over the years have been essentially downsized: in reality, it is the use that theindividual user makes of them that determines when the video game can serve as avaluable tool for personal well-being and when, on the other hand, it risks becomingharmful.

Matter of responsibility 

Adults have the task of guiding the youngest towards an intended use of video games:parents and teachers can find in the gaming experience a beneficial ally in the growth andtraining of the youngest. The important thing is to direct children and young people towardsa positive and never excessive interaction of the gaming platforms. Playing together withyoung people can also help to strengthen the relationship and mutual understanding: thegaming world can be functional to create a new level of connection between adults andchildren. 

In conclusion, at the international level, video games struggle to be accepted as severeeducational tools because the frontal teaching model is still too strong. However, interest inusing video games for mental health is constantly growing among clinicians and thegeneral public. It is difficult, however, to identify a specific genre with a more excellenteducational and creative function: how they are used often makes the difference. 

The choice of the most suitable video games for each child or teenager and the teachingby adults of conscious and reasoned use can only benefit the well-being and training of theyoungest.
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