bmit04's Blog
: September 2015
To Solve the Glitch on My Blog Page
POSTED ON 09/16/15

Glitch on my Blog Page


This post has been created to help solve a glitch on my blog page

A few weeks ago, my blog page glitched in a manor, that the bottom of the Sims 3 site is now at the top covering the top of my latest blog posting

I've been hopeful that this glitch would eventually fix itself but so far, it hasn't done so.  

I've also noticed that a word has been removed from my blog post about helping the game to run faster.  The word is cache.  If it is removed from this posting I know then that it has been done on purpose by EA.  

I made a post talking about deleting the five cache files and listing those five files.  The one file was removed.

My latest posting is about errors on the launcher.  Which is something a lot of people experience.  The posting is written by Crinrict and will help to ease people's minds about those very annoying errors that pop up.  

Hopefully now, you will be able to see that posting because I have now written this posting which will be covered by the glitch on the blog page.
Script Errors on the Launcher
POSTED ON 09/16/15

Many people seem to have issues with Script Errors popping up on the launcher. Those errors are usually caused by the welcome page of the launcher which can't properly display the content. This should be a no-issue for the game itself.

 

They look something like this

 

 

Things you can try

 

  • Make sure the following program are up-to-date

    • Origin
    • Java
    • Flash Player
    • Adobe Air
    • .Net Framework
    • Windows
  • Try clearing the Internet Explorer Browser Caches.
  • Reset Internet Explorer
  • Click on Yes or No and see if the message goes away. You should then be able to proceed normally
  • Make sure you have no older version of Java installed on your computer
  • Reinstall Java completely.
  • If you bought the base game before September 2012, try bypassing the launcher as described here:http://answers.ea.com/t5/The-Sims-3/FAQ-Troubleshooting-Steps/td-p/714/
  • Make sure your Firewall and Antivuris aren't blocking something.

What do to if the suggestions don't help ?

 

Some of these Errors need to solved one EA's side (especially the easySlider, the sponserpay and the jquery-1.3.2 one). They should NOT affect your abilty to play though so if you have those, just try to play the game anyways.

 

If you have furher issues, open your own thread and state what OTHER issues you have to see if it can get solved despite the message.



Good Luck and Happy Simming
Crin
Error 12 Fixes, as well as 15, 16
POSTED ON 09/15/15



Copied from Answer HQ, written by Crinrict



Problem

 

While saving I get the error message: Error 12 (or 13 or 15 or 16). Please see Read-Me for more information.

 

Meaning of the Errors

 

Error 12: World file save failure. Mostly Memory related

Error 13: Post-save callback failure. Unclear what that means. They fixed an error that was causing this and it seems to not occur as often.

Error 15: Open failure. You probably don't have enough rights to write in the folder.

Error 16: Loose file copy failure. The file cannot be (over)written.

 

Avoidance & limitation of possible loss

 

  • Since Error 12 seems to be caused by memory issues, a 64-bit operating system and at least 4 GB of RAM might help avoiding this error. EA altered the executable file with Patch 1.17/etc so that the game can allocate 4 GB of RAM. It helps to upgrade your system.
  • Make sure your Computer fulfills the minimum requirements (EAs minimum requirements are a little low, especially with all EPs)
  • Save often and in cycles (5-10 savegames with different names
  • Regularly make a backup of your user files in documents.
  • Check the folder CurrentGame.sims3 in documents before starting the game. It should be empty. It only contains data during gameplay. If your game crashed, this folder might still contain something. Move or delete it's content.
  • Make sure your saves Folder in documents doesn't contain any saves with the extension .bad. Delete those, they are unusable.
  • Increase your virtual memory
  • Start your game in compatibility mode  and/or as administrator
  • If you are running Direct 10 or 11 (Windows Key - R, then type dxdiag), try installing DirectX 9 as well
  • Make sure you have enough room on your hard drive
  • Defrag your System
  • Don't play long game sessions. Quit and restart the game in between.
  • If the error occurs regularly in one game but not so much in others, move your sims to a new town. This will loose you all relationships to other Sims but you can keep your family with all their progress.
  • Custom Content and Mods can cause all kinds of Error.
  • The memory system introduced with Patch 1.21/1.22 bloats your save game enormously. This can become heavy on your RAM. Delete memories for your active/inactive Sims that you don't need.
Continued below


Error 12 Fixes
POSTED ON 09/15/15

Suggestions

 

You can try the following suggestions while the game is running and then try saving again. As soon as you get the error, the save is written to a folder with the extension .bad. You'll find it in your saves folder. Delete that folder before continuing.

 

Error 12 & Error 13 

 

  • Use save as and a new name instead of save
  • Try saving in Edit Town mode as well as live mode
  • Try saving your game paused and unpaused and at different speed levels.
  • Move your saves folder to the desktop
  • Never use save & quit. Always save your game first and then quit the game without saving.
  • Don't use spaces or special chars in your save game names.
  • If you have lots of stuff in your inventory, reduce it.
  • If all fails, quit your game without saving and restore a backup.

Error 15

 

Error 15 occurs when you don't have enough rights to access the saves folder. Make sure you have full access to the folder your saves folder is in and it's not hidden. If nothing helps, start your game as an administrator.

 

Error 16

 

Error 16 occurs because of a file system failure which can occur if you try to overwrite a file in use or  that is corrupt. Saving as with a new name should solve the issue. 


Merging Package Files Using S3PE
POSTED ON 09/07/15
For the purpose of this tutorial I am using Alesso hairs as the example.  I also am doing a few extra steps for beginners.  When you get familiar with the program, you can change the approach.

**In your mods packages folder, create a new folder and call it merged.  This is where the final merged file will go.

**For this tutorial including pics, send me a message and I can email it to you.

Step 1

Make a folder on the desktop and label it Alessohairsmerged1.  Move all the Alesso package hairs to that folder.  

Step 2

Open SPE.  In the top left corner choose File-New.  

Step 3

Now you have two large white empty squares.  Right click anywhere on the left white box

Step 4

Choose Import-experimental as dbc
In the box that pops up, change the search bar at the top to desktop, then find Alessohairsmerged1 file you placed on the desktop in the list. 

Step 5

This will bring up the list of Alesso hairs in that file.  
In the white space next to the first Alesso hair in the list, left click and hold while moving down and  highlighting the entire list in blue. When list is all highlighted let go. click on open

Step 6

Under File Name: Rename the file to Alessohairsmerged1. Then click on save  

Step 7

The program will begin merging the files.  Depending on the amount of files it could take up to ten mins to finish merging.  You can do other things on the computer while you wait.  When it finishes, a list of codes will show up. Simply close S3PE and open the Alesso file on the desktop to find the merged file. Either copy and paste to the new file in the packages file, or drag and drop to that file.

**When you become more familiar to the program, you can save the new file directly to the merged file in the packages folder, but I am trying to make this very simple for the less computer savvy people

**Also, you will want a back up of what you have done.  On the desktop I have two files.  One for a copy of the actual merged file, in case something happens to my mods folder.  A second one, that has the original packages you merged the file from.  So the Alessohairsmerged1 you created on the desk top has all the individual hairs in it to tell you exactly what you did merge.  Keep it too.