Awesome Trait: (may need to be exposed through a cheat, like unlockoutfits on)
If you pick this, all other traits are mutually exclusive. Your sim is extra lucky, brave, athetic, has essentially 11 skill in everything. This would be for making a \"Super Sim\" who can do everything/anything. Handy for testing or people who like to make \"Chuck Norris\".
Faith Trait: The sim believes in some \'higher power\'. They gain happiness when they \'fellowship\' with others or read \'faith books\'(A type of book). They do not enjoy trashy novels. They are looking for monogomy/same ***.
EA could take a stance that this is no particular faith, or even create a \"Simshudo\" faith that is an admixture/generic one.
Agnostic Trait: This sim rejects the concept of \'higher powers\'. Naturally it is mutually exclusive to faith. When they meet someone of faith they can \'debate religion\' conversation tree which can result in negative (anger) or positive (respect for well stated opinion) depending on how well each of them made their case (and their charisma really).
You could call this \"Atheist\" as well, but I was thinking its more PC to just say the absence of any spirituality than to actively be opposed to it.
Scientific Trait: Similar to Handy, but this Sim is more focused on the sciences. A future expansion involving inventions, workshops and such, could include \'opportunities\' for using this to invent cool gadgets. A scientific person can talk well with someone with no sense of humor (trivia) or who is also scientific.
Addictive Personality Trait: The sim has a tendency to keep doing the same things it does all the time. Similar to absent-minded except instead of forgetting what it should be doing, the Sim chooses to do things it has done in the past a lot. So if you want to make a \"Drunk\", just have your sim with this trait regularly drink from the bar (this way EA doesn\'t have to call it a \"Drunk Trait\"), if however you want to make them be inclined to work out a LOT, you could use the same trait. This broader trait would then allow you to make someone who simply does something \'too much\' for their own good. We all know fitness nuts, computer game addicts, book nuts, etc, the common thread is they don\'t really understand \'moderation\'.
Random Trait: This trait is chosen automatically for children 50% of the time automatically, and you can also pick it when creating a Sim. What happens is every 7 days of game time the game randomly picks one trait that has not already been chosen. This reflects the fact that children don\'t have pre-defined \'traits\' really, they try out things, for a little while they are afraid of water, next week they love it. You can also play an adult who is constantly changing his desires and interests using this one.
Failing this, you could just let people change out one trait (not just add) each time they age up. This reflects the fact you may have been a loner in your 20s but then branched out by your 30s as people DO Change from how they were at 5 years old until 30. They don\'t just add traits in real life. You may have been a bully as a kid, but the nicest person now.
Greed Trait: Similar to frugal, and when you have both you are both greedy and cheap (A terrible combination, if you\'ve ever met landlords who drive caddilacs but run slum tenements). Greedy people refuse to eat 75 dollar meals, they will randomy sell things in their inventory, they gain bonuses to happiness based on their salary.
When a teenager becomes a young adult, they have the option to change \'random\' to a fixed trait.
Lust Trait: You could probably do all seven deadly sins in a similar manner to the greed trait. Each one defines a personality trait that creates special opportunities, wishes, and desires. I think \"Flirty\" has become the general over-all \"Lust\" trait, but I think some people flirt harmlessly. Lust is definitely a different animal all its own, where you measure your success by conquests. In this sims case, if they \'browse the web\' and someone walks in, they get upset just like they were using the bathroom (you know why, so don\'t ask).
Some of the others like sloth = couch potato, snob = pride, so they may not need to be added.
Control-Freak Trait : This sims likes to control their actions. So much so that they gain a -10 moodlet for each action you tell them to do. This sim will go about getting their OWN job, and will have a higher level of AI than most household Sims almost like a house guest who never leaves. They will even shake their fist at the screen when you tell them what to do and ignore it at times.
Mirror Breaker Trait I could see it being a nice way of saying \'ugly\' and your sim will accidentally destroy mirrors and have a hard time doing romance.
\'Beautiful\' Trait sim has an easy time doing romance and advancing as a rock star, they also cannot pass a mirror without \'checking themselves out\'.
Answer:
You have several commercial lots that are 64x64, among them is the science center, the central park, the stadium, and the army fort.
What I did was create several replacement lots that combine those into smaller lots, so you can reclaim them for residential.
Here are my suggestions;
http://www.thesims3.com/assetDetail.html?assetId=194752
[img]http://llnw.thesims3.com/sims3_asset/sims3_asset/thumb/000/001/947/52/roof_up_large.jpg[/img]
Mini Mall will replace just about every commercial building you have in the game. So if you just want to add this one and delete the science center, thats all you have to do.
The mini mall has the library, evil warehouse, both restaurants, grocery, theatre, gym, park, school, playground, and a few other neat surprises.
You can also add the following [i](optionally)[/i]
http://www.thesims3.com/assetDetail.html?assetId=194749
This makes a great replacement for the Central Park. It has the Omni plant from the science center, Stonehenge, and a few other nice little hidden things in it. This is the only one of these lots that is 64X64 so I usually just replace the central park with it.
[img]http://llnw.thesims3.com/sims3_asset/sims3_asset/thumb/000/001/947/49/roof_up_large.jpg[/img]
Fort Jablonsky (named for the composer of the Sims 3 music)
http://www.thesims3.com/assetDetail.html?assetId=156725
[img]http://llnw.thesims3.com/sims3_asset/sims3_asset/thumb/000/001/567/25/roof_up_large.jpg[/img]
This combines the fort with an army hospital, adds a pool, and a nice little rec center and building to rest when off-duty.
http://www.thesims3.com/assetDetail.html?assetId=153668
http://llnw.thesims3.com/sims3_asset/sims3_asset/thumb/000/001/536/68/roof_up_large.jpg
Super Mega Plex has a pool, the corporate offices and the stadium
These last two are 60X60. So actually most of them fit in the lots near the laandgrabs.
Then you can delete any commercial lot, click to change the type from commercial to residential and you should have tons of space to add new lots!
I may make a future evil genius lair that is smaller, but the reason this one is 64X64 is that it was necessary in order for me to include all of the ghosts from the graveyard in the Sunset Valley. You\'ll be haunted by Laandgrabs, Goths, Koffi and even a sad clown.
;)
So much so, that I rebuilt my house to orient with the angle I thought the screen shot would be from.
Turns out, if you change the direction your mail box is pointing, it changes the direction of the screenshot. So if you are wanting a simple front view, try that and experiment with it a few times. It may save you uploading a really bad angle of your lot.
Would it not be cool if they could however have special options called \"Melt Someones Heart\". You get cute little choices like \"Tell cute story\", \"Say you want to grow up to be just like them\". etc
Then over time, you develop a special relationship with this adult (its harder with young adults but much easier with elderly) similar to going steady, called \"Be my mentor?\".
If you have no parent they may even choose to \'adopt\' you if the mentoring goes well.
An adult sim can \"Volunteer at Big Brothers/Big Sisters\" and unless they are in the criminal proffession, have \'dislikes children\' as a trait, or unemployed, they will say \"We\'ll send over a little brother\" (if you are male, or little sister if you are female. Then a random child is chosen from the community or created and comes over 2 times a week when the player is not working. You could even get little challenges or goals like \"Take Jimmy to the Stadium to watch a game\".
It could also make it impossible for Grumpy/meanspirited sims to use \"mean\" options on a kid they have a +80 relationship with.
It could also make it so that if you try hard enough you could get a goal like \"Make Mr Wilson Good\" and then your little virtual dennis the menace can go over and charm this old man who has \"Grumpy Trait\" until it finally changes to something random that is a positive trait.
This would add a nice dimension to the game.
Once the child grows to a teenager they are no longer \'cute\' enough to do this any more.
They also maintain their relationship score with the older person but now it just works like default relationships.
I\'ve been playing with the image sizes &\r\nfound that if I add height & widths to the details of the image\r\nposted then the page doesn\'t get too wide.
\r\n
It is fairly easy - just add \"width=600\" \"height=450\" to the image details just before the final [***/img***] \r\n
\r\n
Like this: \r\n
\r\n
[***img***]http://llnw.thesims3.com/sims3_asset/sims3_asset/me
\r\n
\r\n
dia/443/144/000/00/screenshot_original.jpg \"width=600\" \"height=450\"[***/img***] \r\n
\r\n
Or - just copy the url of your image - paste it into the message\r\nbody & add \"width=600\" \"height=450\". Then highlight the whole\r\nstring & press the Img button.
\r\n
Note that you need the speech marks \" & - obviously - the [***img***] tag should NOT include the *** \r\n
\r\n
1- If a SIM who is going to go make food, passes another Sim who\r\nis already cooking, they will display a time image and a food image,\r\npossibly complain and then stop making something and go do something\r\nelse til food is ready.\r\n
\r\n
It sucks when you are making this meal and you have to keep clicking people to say \'no snacking, we are about to eat!\'\r\n
\r\n
2- You should be able to set the alarm clock to \"X hours from..\" and then a sim, instead of just for a sim as it stands now.\r\n
\r\n
So for instance, if I don\'t want an hour before my Sim gets up, I want 2 hours, I can do that. \r\n
\r\n
I routinely want the cook of the house getting up 2 hours before\r\neveryone goes to school, because they need more than the one hour to\r\nget food prepared, to give people time to eat.\r\n
\r\n
3- I would like to designate \"Primary Responsibility\" At the house. You can set an option for a sim;\r\n
\r\n
\"I will be primarily responsible for (X)\"\r\n
\r\n
Where X is from this list;\r\n
Repair\r\n
Cleaning\r\n
Cooking\r\n
Child Care\r\n
Paying Bills\r\n
\r\n
The Sim may have more than one responsibility and will actively\r\nseek if there is need. For instance, with repair it will periodically\r\nwhen home check to see if anything is broken and try to fix it.
\r\n
For Cooking, it will always wake up 2 hours prior to school time\r\nfor any kids in the house and prepare food. It will also sense when the\r\nhunger is below 50% on average for all household members and make a\r\nmeal.\r\n
\r\n
For Cooking it will automatically \"Call Family to Meal\" when it\r\nprepares a dinner. You can turn this option OFF in the options. This\r\nseems ridiculous to me that someone prepares this big meal, then goes\r\nquietly to eat it when others are home. Thats not how people behave.\r\nThey say \"Food is ready\"
\r\n
as it stands, what happens is I have to remember to click on \'call\r\nhousehold to meal\" then quickly switch to them and click X on the extra\r\nplate they will grab, because if not they will set down their plate\r\nwhere-ever they are and grab a new one.\r\n
\r\n
Logic that says \"If you are already eating, already have 100%\r\nhunger need satisfied, or are carrying food, and get called to a meal,,\r\nyou will ignore the request to call family to meal.\"\r\n
\r\n
\r\n
That is all. \r\n\t\t\t\t\t\t\t\t\t
1) Go into \"My Documents\" or \"Documents\" folder (may be different on different operating systems).\r\n
2) Locate the \"Electronic Arts\" folder.\r\n
3) Inside that, go into \"The Sims 3\" then go into \"Saves\".\r\n
4) Look for a file with the name of your neighborhood in it. It\r\nwill end in \".sims3.backup\". For example, if your save was\r\n\"SunsetValley\" then the file will be called\r\n\"SunsetValley.sims3.backup\".\r\n
5) Now remove the \".backup\" part from the file name, so it would just be \"SunsetValley.sims3\"\r\n
6) Now, when you load the game, it should be available. This save\r\nshould have everything you did up until the last time you *loaded* your\r\ngame.\r\n
\r\nthis was from the forums
Okay, I did a more proper mime family. Just to play for fun, they may be interesting, but I think I created more to have \'crazy neighbors\'.
The Deviant \"\'\'Family\"\'\' Circus travels from town to town trying to make a living. Doctor Deviant self-proclaimed \"\'\'Ring Master\"\'\' is leader. Lil Lulu the gregarious but somewhat plus sized is the matron of the family. Then there are the three Mime Brothers, Marcel, Shields, and Yarnell. I will let you in on three secrets. The first is these mimes are so evil they will TALK, the second is Yarnell is really a girl, and the third secret is, well if I told you...no, you\'ll just have to find out!
Member List:
Doctor Deviant - Male, Young Adult
Doctor Deviant is the self-proclaimed Ring Master of the Mimes and would prefer masterminding evil plots over childrens parties. He sees his as one step in his plan for world domination.
Lil Lulu - Female, Young Adult
She was called Little Lulu back when she started her act in the circus and the name stuck, almost in irony. She loves to entertain but has an evil side.
Marcel Mime - Male, Young Adult
The three Mime brothers are a set. Where one goes, the other is soon to be found. These evil mimes once they are in your city cause mayhem and havoc. Wherever this an imaginary box, they will bring the rope! Marcel is the artistic one.
Shields Mime - Male, Young Adult
The three Mime brothers are a set. Where one goes, the other is soon to be found. These evil mimes once they are in your city cause mayhem and havoc. Wherever this an imaginary box, they will bring the rope! Shields is the one most talented with music!
Yarnell Mime - Female, Young Adult
Shhh, don\'t tell mom but Yarnell is actually a girl and not a boy at all. She is the best at fixing things and the mechanic of the group. She is considered part of the \"\'\'Mime Brothers\"\'\' travelling show, and like her brothers she is an evil mime in that she won\'t stop talking (and will also steal your money)
Then I gave them a nice clown house (mimes included)
http://www.thesims3.com/assetDetail.html?assetId=213976
[img]http://llnw.thesims3.com/sims3_asset/sims3_asset/thumb/000/002/139/76/roof_up_large.jpg[/img]
This lot has some rare items, you can\'t seem to buy or get in the decor or lighting menus.
enjoy.
Super Mega Mall
A five story shopping center, with everything but the kitchen sink (no it has that too).
I have an original \"Mega Mall\" that has close to 4000 downloads and getting more everyday, but poor old Super Mega Mall, not so much. You could replace almost every commercial zone in your town for one 60X60 and have a place to hang out after work, eat, library, gym, all in one. This frees up several 64X64 lots, has even a mausoleum in it.
http://www.thesims3.com/assetDetail.html?assetId=123269
<img src=http://cdbaby.name/s/a/sammystephens.jpg>
FAE GARDENS
http://www.thesims3.com/assetDetail.html?assetId=106790
This one is an interesting garden, its full of winding sky trails and small little hidden bits. Its home to Noitch and JoJo Peppernut, these leprechauns. You could move other sims in and just keep them as grounds keepers. I got it mainly because I was going to hunt for starred gnomes, then let them run amok with all the hidden gnome status around the place.
Its in the shape of a bunch of mushrooms, the main house being entirely glass, and the second level being entirely mirrored. I designed it with the owner in mind, thinking he was a bit of an eccentric, he has an entire floor devoted to his \'treasure\' which as you may have guessed, gnomes.
I\'ve even hidden one \'golden\' gnome on the property some place.
I am torn on what the third one would be, I\'ve a couple pretty neat ones. Its between Area 51 which is an actual flying starship Over a fake farm which hides an alien base and this other one;
Evil Genius
http://www.thesims3.com/assetDetail.html?assetId=175757
This is my latest creation. I put some work into the backstories of almost all of my households. This one is no exception. Two Grim Reapers \"Doctor Lazarus\" and his minion \"Ratty Zorf\" have gone renegade to unlock the secrets of immortality.
They have moved in to a Haunted House. Quite literally, at night you will be visited by the ghosts of Queenie Landgraab and such and they will run amok in your house. There is a very big graveyard on the grounds.
There is also a VAST underground lair (the top level is completely barren, the good doctor has not even focused on his living quarters). He conducts his experiments below ground. He has bound 6 ghosts (2 orange, 2 purple, 2 blue) paired sets.
You are free to breed them, or have them work for you, garden death blossoms, fish for death fish, whatever.
None of these three got really a fair shake, and I didn\'t get much (if any) feedback on them.
However, it seems to be designed by programmers for programmers, with an intentional learning curve. Here is an approximation;
\"Now, download this program, then export to a\r\n.smpe, then download this other program (Which was made by someone else\r\nand may or may not be compatiable as they release on different\r\nschedules, but they were created for only the purpose of working\r\ntogether) which will convert the smpe into a jmpe, don\'t forget to\r\nclick on decal, even though it must be in decal form, we gave you the\r\noption to turn it off and by default it is always off, once you\'ve got\r\nthat extract file from the second program, you have some preliminary\r\nwork before you can do something with it, and we\'ve merged all our\r\ndownloads of sims 2 and sims 3 into one interface, so half of this was\r\nwritten for sims 2 and you\'ll have to figure out what may or may not,\r\nnow find an obscure file in a path that is most likely not the one you\r\nhave on your computer, now don\'t forget to back up this file, but make\r\nsure to replace it here, and not here, and then before you do that (you\r\ndidnt already start did you?) you have to download a .cfg program and\r\nedit with a special text editor (not to leave any ascii code) an arcane\r\n that will insert the name of my file, which I already knew and\r\ncould have included in the extract for you, but I have to jump through\r\nhurdles so you have too as well, but don\'t fret you are almost ready to\r\nbegin to start the process of pre-work involved with importing an\r\nimage. Now then burn a candle, then invoke the gods, now make sure its\r\nnot wednesday, because on wednesday the process changes, but if its not\r\nwednesday then you can proceed to do this in the reverse order it was\r\nposted in, also if they patch the game all of this breaks and there is\r\na high probability that my texture mapping will of course cause your\r\ngame to break at some unexpected time and I am not sure why, but I am\r\nstill working on that. Now, that we have the easy stuff out of the way,\r\nthis next part will require you to....\"\r\n
[b]Do ghosts have negative effects like they did in The Sims 2?[/b]
Not really, drowned ghosts do not cause puddles, starved ghosts do not raid the fridge Etc. they can temporarily posses an item, rendering it unusable while it floats and shakes in the air. In The Sims 3, ghosts will come out of their graves between 11pm and 6am and act like normal town NPCs, you can interact with them the way you could with a normal NPC for the duration of the in-game night. If the ghost Sim and a Sim in the household were enemies when the ghost died, it will still hate the living Sim. You can repair a relationship with a ghost Sim the way you can with a normal NPC Sim. Playable ghosts are a unique life state much like vampires or zombies from The Sims 2. Unlike The Sims 2 however, they function exactly the same as a normal living Sim when you resurrect them. They have the same basic needs. The only difference is the character skinning, the sounds they make and the occasional scared reaction from certain trait types.
Some people have reported the ghosts doing things like raiding the fridge. This is not because the type of ghost but is instead a function of them having needs. If a ghost is hungry it will cook, Etc.
[b]Preventing death[/b]
There are a few ways to prevent death in The Sims 3.
- Turning aging off will prevent all Sims from dying of old age (without testingcheatsenabled)
- If aging is on, eating a life fruit will add 1 day to your Sims life span.
- Eating Ambrosia will reset the amount of days in your current \"days until aging\".
- Having a Death Blossom in your inventory will give you a second chance at life.
- The Brave trait will reduce the chance you will burn to death.
- The Daredevil trait will reduce the chance you will burn to death.
- The Handy trait will make your Sim immune to electrocution.
- The Hydrophobic trait will reduce the chance you will drown to death.
- The Loser trait will have the grim reaper resurrect you the first time you die.
- The Natural Cook trait will reduce the chance you will burn to death.
- The Vegetarian trait will add days to your life time.
[b]How do I grow a Death Blossom?[/b]
Death Blossoms are a special plant type in The Sims 3. You can always harvest one wild Death Blossom, per neighborhood, in the cemetery. You should then have a Sim with the Green Thumb trait plant it and maintain it. The problem most people have while growing a Death Blossom, is that once you harvest it, it dies. This is why you need the Green Thumb trait. A Sim with the Green Thumb trait can bring the Death Blossom back to life one time after harvesting it. Which causes one Death Blossom to become two, and two becomes four, and so on. You may also grow a Death Blossom with a special seed that you collect.
[b]What is Ambrosia? How do I become a normal Sim after dying?[/b]
Ambrosia is a food you make in The Sims 3. It is able to reset your Sims entire current amount of days before aging. To make Ambrosia, you will need the following:
1. Cooking skill of 10
2. Death Fish (skill 10 fishing)
3. Life Fruit (skill 9 or 10 gardening)
4. 12,000 Simoleons to buy the recipe (you may also learn it while watching TV)
Death Fish can only be fished up with a fishing skill of 10. You must be fishing in the pond in the graveyard between 11 PM and 5 AM and using angel fish as bait. Doing this you will get at least 1 Death Fish a night.
Life Fruit is a special plant. To grow it, collect as many Special Seeds as you can and plant them. You will eventually have a few life fruit bushes.
The recipe is sold at the book store.
When you have everything you need and a cooking skill of 10, all you need to do is click on the fridge and you will have the option to make Ambrosia.
WARNING: When a Sim becomes alive again after eating ambrosia, their skin color may be different than it was before they died. This actually happened to my main Sim, I\'m not aware if this is a bug or as designed.
[b]Rumored deaths[/b]
This is a list of deaths that are unconfirmed.
- Death by choking (I\'ve yet to see a screenshot but this one may be confirmed soon)
- Death while exploring the catacombs
- Death while giving child birth
- Death during \"Woohoo\" (potential fake)
If you experience any of these, please include a screenshot.
So far these are the only known ways for a sim to die, if there are more. Let us know and we will keep this little guide updated.
Help from:
Neonivek - gamefaqs user
ClaudiaVanTramp - Sims3 forum user
Kaps - Sims3 forum user
Dalex - Sims3 forum user
[b]How do I bring someone back from the dead?[/b]
There is an opportunity where the science lab asks you to bring a dead loved one to the science building for testing. Your living Sim must at least be friends with the dead Sim you want to resurrect. Completing this will give you a playable ghost. You will not get the resurrection opportunity phone call right away when a Sim dies, it may take a long time if your living Sim has skills. The living Sim having skills adds \"skill related opportunities\" to the pool of potential opportunities. If your Sim knows nothing, and has never left the house, you will get the ghost opportunity first. Make sure you have no opportunities and deny any that you receive until you get the one asking you to bring your loved one to the lab.
[b]What if they died on another lot?[/b]
Go to the graveyard, walk into the mausoleum, and choose \"Manage Graves\" all unplaced stones will be there. You can place them in the yard, or take them home in the Sims inventory. Be warned, some people have reported a bug with this where they cannot get the tombstone of someone who died.
[b]Quickest way to bring someone back from the dead.[/b]
Make sure you kill Sims with the highest needs possible. (Some like Drowning are unavoidable) Everytime they spawn from their grave they will have the exact same needs as they had when they died. After you kill someone, bring a new person with 0 skills to the lot. Then use the testingcheatsenabled cheat code and set their needs to static. This will essentially make them stand still doing nothing. After a few game hours (maybe days tops) they will get their first opportunity, since they have 0 skills and the lot has a ghost on it, the opportunity will be to resurrect the dead. Place the tomb stone in their inventory and head to the science lab to bring them back! With this method it should only take 10 minutes to create a ghost, assuming you already have a dead sim.
[b]Creating White Old Age Ghosts[/b]
The white ghost is a sim who died from old age, the quickest way to do this is to use the testingcheatsenabled cheat. Hold shift and left click on the active sim and choose \"Trigger Age Transition\" this will make them die from old age and their ghost will be white and sparkley.
[b]Creating Blue Water Ghosts[/b]
The blue water ghost is a sim who drowned to death, the quickest way to do this is to build a small pool (3x3) and tell the sim to swim in it. Once they are in, build walls around the pool and use the testingcheatsenabled cheat, hold shift and drag their energy meter to the left. this will make them drown and their ghost will be blue and watery.
[b]Creating Purple/Pink Starvation Ghosts[/b]
The purple/pink ghost is a sim who starved to death, the quickest way to do this is use the testingcheatsenabled cheat. Once you turn the cheat on hold shift, left click the hunger meter and drag it all the way to the left. The sim will die of starvation and will have a purple/pink smokey look to them.
[b]Creating Red Fire Ghosts[/b]
Red ghosts are sims that died by fire. Build a small room with a fireplace. Cover the floor around the fireplace with multiple rugs and direct your Sim inside the room. Delete the door. Start a fire in the fireplace. Before long, the room goes up in flames and the Sim is trapped inside. The fire will eventually put itself out, once all the rugs have burned up. Red ghosts coloring moves similar to flames and smoke is coming out of them.
[b]Creating Yellow Electricity Ghosts[/b]
Yellow ghosts are sims that died by electrocution. This one takes a bit more setup than many of the others. You must have a room filled with broken plumbing (sinks, bathtubs etc.) so that there is water all over the floor. In the house you use to kill the \"victim Sim\", you should have another Sim with the Technophobe trait. Have the Technophobe sabotage a large stereo, then use build mode to put the stereo in the room with all the puddles. Now have the \"victim Sim\" go in and try to repair the stereo. After a very short while he will get shocked and will stop repairing the electronics. Make them continue repairing the stereo and they will be shocked a second time and die. Yellow ghosts have constant electricity going through them.
part two coming
The basic premise to me was, take as many of the smaller stores and stick them in one convenient place. Add a little park and bathroom so you don\'t have to leave the stores.
Mission accomplished.
So what am I talking about now?
Unveiling SUPER MEGA MALL!
We are talking five levels of supreme shopping, work and play. (You can even pretty much live there).
I had been thinking for a while about how to do this, and I guess I finally leveled up enough skill points at this, that it came to me.
I made an INDOOR Mall. I was also able to better organize, so that now it contains;
--The school for the gifted.
--A playground
--A park with an INDOOR Pond
--A BBQ pit
--A Juice Bar
--The Bistro (with a colorful little set of tables)
--The Hamburger place
--The Spa
--The Grocery Store
--The Book store
--The Movie Theatre
--The Science Center
--The Crime Warehouse
--The Catacombs
--The Police HQ
--A Museum/Art Gallery
--A Gym
--A library/rec center
--A secret lair to chillax on the top level
--An indoor swimming pool
--Lots of tiny little hidden things I put in there
Some are obvious like the chess boards and the artist centre, and others are a little more secret.
ALL on a 60X60 lot. This means you can not only delete all the places above that are commercial, and all you have to do is convert one residential 60X60 lot to commercial and plop this bad boy down. Then you can use those 64X64 commercial lots for residential (many people make the best mansions on the 64X64 lots but then you have to sacrifice some commercial lot to do so (normally). Now you don\'t have too!
Kids can get out of school, go straight to wherever they want to go without coming home. I added a ton of bathrooms too. The only thing I didn\'t add (but thought about) was showers.
I could use;
A) -Constructive Feedback
B) -Testing
You see I didn\'t test everything. It may be possible that you can\'t get to a certain spot from a certain spot. I guess in this sense I am like EA, hehe...I could use your kindness to help me make an even better mega mall one day in the future, more powerful, stronger, faster...um....just play the thing, already?
http://www.thesims3.com/assetDetail.html?assetId=123269
Here are some pictures
http://llnw.thesims3.com/sims3_asset/sims3_asset/thumb/000/001/232/69/roof_up_large.jpg
This is the top of the beast. You can see a few things sticking out, like the warehouse of evil, and the research center. Some how they went together, so I put them towards the top. Too bad there are no elevators!
When you get off work, you can head on down to the food court and eat
http://llnw.thesims3.com/sims3_asset/sims3_asset/media/831/116/000/00/screenshot_original.jpg
Relax in the spa, play on the playground, fish in the pond? yep, fish in the pond.
I basically put one ring of windows around the bottom and four entrances (one on each side, with a main entrance in the front). I had considered making the entire thing glass, but it actually looks a little wonky inside if you cut away all the walls, so only the bottom floor need be exposed, and besides I think it actually looks kind of cool this way. I debated other colors, but in the end I think white seems like a \"mall\".
[img]http://llnw.thesims3.com/sims3_asset/sims3_asset/media/835/116/000/00/screenshot_original.jpg[/img]
Oh and whats that dome to the far side of the mega mall? Well that is my next project!!
I have to ask myself though, will the stuff that seems popular at first fade simply because it keeps getting virtually \"pushed to the back of the refrigerator\"?
The exchange keeps growing by hundreds of objects and lots, and what happens in a few months when there are page, after page of scrolling to find things?
For me, I tend to go through my friends list and just start scrolling through their stuff. I\'ve made it a point to definitely friend some of the best designers in the game, many of whom are an inspiration for sure.
So I hope in the future Sims, put a \"Search only friends\" option in the exchange.
My latest little project, is Noitch Peppernut and his wife JoJo. A whimsical leprechaun with a green thumb (naturally), his favorite color is green of course. He\'s lucky (luck of the irish), and a genius (in his own mind).
http://www.thesims3.com/assetDetail.html?assetId=106790
Thats the link to it. I don\'t know if I can put in graphics, but trust me this is a really neat lot. It has stone henge in it. Its 64X64, which means you\'d have to give up a commercial lot, but I have several mega-mall/mega-centres if you want to use those (Most are 60X60 and have tons of stores and extra features).
The latest project is \'full of gnomes\'. I am not sure how many. You could almost make a game of hunting them all. I put one gold one in there that I hid extra carefully.
I\'ve got lots of paths in the sky flitting this way and that, tons of landscaping, and odd buildings shaped like mushrooms. There is tons of room to add your own flair to this lot. My hope is someone would move in their own fae inspired sims and let leprechauns live there as groundskeepers to tend to it.
I would love there to be comments/feedback for objects, because I would love to hear how people are thinking about the stuff they d/l\'d of mine and if they discover any issues. I try to test them before releasing them, but I am a bit like EA in that I probably get too anxious and send it out the door before its been fully tested.
So I\'ve uploaded a few mega-mall projects.
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http://www.thesims3.com/assetDetail.html?assetId=75751
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Basically, just take a 60X60 lot, convert it to commercial and then install this or one of the others of my designs. Then you can start removing commercial lots in your city (or keep them) but my thought is you could then use them for other things!
\r\nHaving them close by also adds some convienence. I went with 60X60 for most of these because we all get one lot thats empty of 60X60 and there are a ton of 64X64 house lots I\'d like to try but the designers would make me give up one of the existing parks or structures to try their house.
\r\nSo my solution; Create a mega mall! \"You know they have it all\" and put basically everything in there.
\r\nThen I added a Mega-Centre and a Mega Court, basically these are the same except the science facility is different. Only download the Mega Court if you have the Valley city add on (Which you should, since it was free if you register).
\r\nI am going to make a third \"Military Base\" that includes an on-base PX store, Stadium, and world class gym and officers lounge. Call it Fort Wright after the man himself who started Sims 3 franchise.
\r\nEver be leaving work and want to use the bathroom? You\'d think at these stores there would be at least a bathroom for the employees to use. Well, now there can be!
\r\nCheck out my new Megaplex, too! Coming this sunday, Sunday! SUNDAY!
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And so it was, that I created the \"Evil Family\" and there were about 75 downloads of it. I was so pleased and flattered.
\r\nThis means that something I made, had been possibly incorporated as a neighbor or the active household in some one else\'s game.
\r\nI began to see that I enjoyed making new households almost as much as playing them.
\r\nSo my next project, Obama and his family. I wanted him as a young adult, fresh out of Harvard with bright ideas on the future. This way you work your way up to Leader of the Free World. I gave a lot of thought to the traits that his family has and of course I took a few liberties for game play, like that his wife has dreams of her own!
\r\nOver 10 reccomendations!! and 150 downloads and its only been two days? WOW. Thank you. Yep, there are other Barack Obamas out there, but I am really pleased that some one took the time to reccomend mine.
\r\nI\'ve been adding as friends people whose work I like or I see potential in. I don\'t know how to send them an introductory message. I hope they are some of the ones who tried my stuff.
\r\nThank you, Thank you so much.....both to Maxis for creating this and you the community for trying some of the things I built and for providing me some of the things you did.
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