During the game, hit CTRL+SHIFT+C to bring up the Cheat Box. Type one of the following and hit Enter.
Kaching
\r\nAdds \u00A71.000,- to household funds
Motherlode
\r\nAdds \u00A750.000,- to household funds
Moveobjects on/off
\r\nMove unmovable objects
constrainFloorElevation [true/false]
\r\nUse \u2018false\u2019 to make it possible to raise or lower the floor even when there are objects, flooring or walls on it.
disableSnappingToSlotsOnAlt [on/off]
\r\nWhen on, objects will not snap to slots while holding ALT
enablellamas [on/off]
\r\nOk this is a joke. it\u2019s in the cheatlist, but it does nothing. They just added it for fun.
fadeObjects [on/off]
\r\nToggles whether objects fade when the camera gets close to them. Does not affect sims.
testingCheatsEnabled [true/false]
\r\nUse \u2018true\u2019 to enable debugmode. Can move needs, shift click mailbox to change careers, lock needs, etc.
fps [on/off]
\r\nDisplays framerate in upper right corner
fullscreen [on/off]
\r\nSelf explanatory. You can also change this setting in options by the way.
hideHeadlineEffects [on/off]
\r\nShows or hides talk/thought balloons
jokePlease
\r\nShows a random joke in the cheat console
quit
\r\nExits game
resetSim [first name] [last name]
\r\nReturns Sim to a safe, neutral state at their home
slowMotionViz [0-8]
\r\nPuts visuals in slow motion (does not affect in-game time).
unlockOutfits [on/off]
\r\nUse before going to CAS. It shows career and service uniforms in CAS.
familyfunds [Familyname] #
\r\nAdd or extract money for a chosen family.
Move the family into an empty lot and then use the \'Motherlode\' cheat until the family has 1 million simoleans or more, and then move them back to the family bin, and then into the big house. You now have a \'Real World\' type of set up, with a family that has a boodle of simoleans. Now the game begins.
Turn aging off
None of the Sims are allowed to get jobs
Make sure that free will is On
At the end of 1 Sim Week (On Sunday Noon) It\'s time to cut someone from the
house. Do this by polling your sims. I send them 1 at a time to a private
room (Its like the vote). Check relationship scores, and whomever in the
house each sim has the lowest LIFETIME relationship with is their vote for
who leaves.
Likely you will get a 2 or 3 way tie the first week. At that point , re-poll
all the other sims. If you still have a tie, keep going until you get the
Sim to be cut from the house.
The Sim who is voted out then uses a computer or newspaper to \'Move\'.
The game continues, now with 7 Sims. They have a phone so relationships
with the Voted out sim(s) can continue .... They WILL call, and sometimes
drop by. Next Week, do the same thing. Sims keep getting voted out of the
house until only 2 Sims remain for the last week. The rest of the starting
8 should all have their own lots by now, and with phone and drop bys, should
have continued relationships with those in the main house.
At the end of the last week. You will go to all the other sims in the
neighborhood (The 6 voted out) and poll them regarding the final two.
You will then have your winner. The last voted out Sim leaves , and your winner pockets whatever is left of the money from the start. So, maid bills,
repairman bills, pizza, grocery\'s, etc. are all subtracting from the final
total. You now have a neighborhood populated by your original 8 sims, 1 of who is VERY wealthy.
Of course, after the winner is decided. Turn Aging back on , and enjoy your new neighborhood.
Those are just the basic rules!
I am sure to miss them when I go into The Sims 3, and may try to create part of the generation to pretend that they moved from Pleasantview to Sunset Valley.
One of the things that I am truly looking forward to is the fact that, once you move the non heirs out of the family house, they will continue to live out their own lives, without the player having to go back and forth and waste time playing them. Because of this, the Legacy Challenge, is one I am sure to start playing as soon as I get the game.


















