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29.01.2011
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Ideas for Traits
GEPOSTET AM 26.06.2009 13:33
Here are my suggestions from another thread in the ideas and feedback section;
Awesome Trait:
(may need to be exposed through a cheat, like unlockoutfits on)
If you pick this, all other traits are mutually exclusive. Your sim is extra lucky, brave, athetic, has essentially 11 skill in everything. This would be for making a \"Super Sim\" who can do everything/anything. Handy for testing or people who like to make \"Chuck Norris\".
Faith Trait:
The sim believes in some \'higher power\'. They gain happiness when they \'fellowship\' with others or read \'faith books\'(A type of book). They do not enjoy trashy novels. They are looking for monogomy/same ***.
EA could take a stance that this is no particular faith, or even create a \"Simshudo\" faith that is an admixture/generic one.
Agnostic Trait:
This sim rejects the concept of \'higher powers\'. Naturally it is mutually exclusive to faith. When they meet someone of faith they can \'debate religion\' conversation tree which can result in negative (anger) or positive (respect for well stated opinion) depending on how well each of them made their case (and their charisma really).
You could call this \"Atheist\" as well, but I was thinking its more PC to just say the absence of any spirituality than to actively be opposed to it.
Scientific Trait:
Similar to Handy, but this Sim is more focused on the sciences. A future expansion involving inventions, workshops and such, could include \'opportunities\' for using this to invent cool gadgets. A scientific person can talk well with someone with no sense of humor (trivia) or who is also scientific.
Addictive Personality Trait:
The sim has a tendency to keep doing the same things it does all the time. Similar to absent-minded except instead of forgetting what it should be doing, the Sim chooses to do things it has done in the past a lot. So if you want to make a \"Drunk\", just have your sim with this trait regularly drink from the bar (this way EA doesn\'t have to call it a \"Drunk Trait\"), if however you want to make them be inclined to work out a LOT, you could use the same trait. This broader trait would then allow you to make someone who simply does something \'too much\' for their own good. We all know fitness nuts, computer game addicts, book nuts, etc, the common thread is they don\'t really understand \'moderation\'.
Random Trait:
This trait is chosen automatically for children 50% of the time automatically, and you can also pick it when creating a Sim. What happens is every 7 days of game time the game randomly picks one trait that has not already been chosen. This reflects the fact that children don\'t have pre-defined \'traits\' really, they try out things, for a little while they are afraid of water, next week they love it. You can also play an adult who is constantly changing his desires and interests using this one.
Failing this, you could just let people change out one trait (not just add) each time they age up. This reflects the fact you may have been a loner in your 20s but then branched out by your 30s as people DO Change from how they were at 5 years old until 30. They don\'t just add traits in real life. You may have been a bully as a kid, but the nicest person now.
Greed Trait:
Similar to frugal, and when you have both you are both greedy and cheap (A terrible combination, if you\'ve ever met landlords who drive caddilacs but run slum tenements). Greedy people refuse to eat 75 dollar meals, they will randomy sell things in their inventory, they gain bonuses to happiness based on their salary.
When a teenager becomes a young adult, they have the option to change \'random\' to a fixed trait.
Lust Trait:
You could probably do all seven deadly sins in a similar manner to the greed trait. Each one defines a personality trait that creates special opportunities, wishes, and desires. I think \"Flirty\" has become the general over-all \"Lust\" trait, but I think some people flirt harmlessly. Lust is definitely a different animal all its own, where you measure your success by conquests. In this sims case, if they \'browse the web\' and someone walks in, they get upset just like they were using the bathroom (you know why, so don\'t ask).
Some of the others like sloth = couch potato, snob = pride, so they may not need to be added.
Control-Freak Trait
: This sims likes to control their actions. So much so that they gain a -10 moodlet for each action you tell them to do. This sim will go about getting their OWN job, and will have a higher level of AI than most household Sims almost like a house guest who never leaves. They will even shake their fist at the screen when you tell them what to do and ignore it at times.
Mirror Breaker Trait
I could see it being a nice way of saying \'ugly\' and your sim will accidentally destroy mirrors and have a hard time doing romance.
\'Beautiful\' Trait
sim has an easy time doing romance and advancing as a rock star, they also cannot pass a mirror without \'checking themselves out\'.
A Frequently asked question
GEPOSTET AM 23.06.2009 15:31
Question: What do you suggest in Sunset Valley for freeing up 64X64 lots.
Answer:
You have several commercial lots that are 64x64, among them is the science center, the central park, the stadium, and the army fort.
What I did was create several replacement lots that combine those into smaller lots, so you can reclaim them for residential.
Here are my suggestions;
http://www.thesims3.com/assetDetail.html?assetId=194752
[img]http://llnw.thesims3.com/sims3_asset/sims3_asset/thumb/000/001/947/52/roof_up_large.jpg[/img]
Mini Mall will replace just about every commercial building you have in the game. So if you just want to add this one and delete the science center, thats all you have to do.
The mini mall has the library, evil warehouse, both restaurants, grocery, theatre, gym, park, school, playground, and a few other neat surprises.
You can also add the following [i](optionally)[/i]
http://www.thesims3.com/assetDetail.html?assetId=194749
This makes a great replacement for the Central Park. It has the Omni plant from the science center, Stonehenge, and a few other nice little hidden things in it. This is the only one of these lots that is 64X64 so I usually just replace the central park with it.
[img]http://llnw.thesims3.com/sims3_asset/sims3_asset/thumb/000/001/947/49/roof_up_large.jpg[/img]
Fort Jablonsky (named for the composer of the Sims 3 music)
http://www.thesims3.com/assetDetail.html?assetId=156725
[img]http://llnw.thesims3.com/sims3_asset/sims3_asset/thumb/000/001/567/25/roof_up_large.jpg[/img]
This combines the fort with an army hospital, adds a pool, and a nice little rec center and building to rest when off-duty.
http://www.thesims3.com/assetDetail.html?assetId=153668
http://llnw.thesims3.com/sims3_asset/sims3_asset/thumb/000/001/536/68/roof_up_large.jpg
Super Mega Plex has a pool, the corporate offices and the stadium
These last two are 60X60. So actually most of them fit in the lots near the laandgrabs.
Then you can delete any commercial lot, click to change the type from commercial to residential and you should have tons of space to add new lots!
I may make a future evil genius lair that is smaller, but the reason this one is 64X64 is that it was necessary in order for me to include all of the ghosts from the graveyard in the Sunset Valley. You\'ll be haunted by Laandgrabs, Goths, Koffi and even a sad clown.
;)
















