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- Member Since: 06/02/09
- Location:In a Rabbit Hole
- Country: US
- Recommendations: 1
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Good Sense Of Humor -
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RIP Seraphina
POSTED ON 07/12/09 02:27 AM
Christopher passed away several days ago and my first Legacy sim, Seraphina passed away today at the age of 109. She lived a good life considering how hard life started for her on that big empty lot. Finding a suitable mate wasn\'t easy when she had no place to invite them back to. Anyhow Angelina met and married the maid, Lynn Abney and they ultimately had four kids: twin girls, Brooke and Bianca, Brandon, and Bryan. Brooke will carry on the legacy since she was technically born first. Brooke already has her eyes on a classmate, Aleksey Bunch!
Legacy family update - the third generation has been born
POSTED ON 07/10/09 11:04 PM
I was playing my Legacy family today and was looking at classmates for my third generation kids and saw my sim made friends with an adorable little girl named Mindy Landgraab. Turns out it\'s her cousin. My first sim, Seraphina, had two kids, Angelina and Jason, and I chose the first to carry on the legacy. This happened to be Angelina, so I guess I\'m going with a matriarch there. I had Jason move out when he was mid way into his young adult years. Well he apparently hooked up with Tiana Landgraab and had little Mindy. You just never know where a relative might show up. \r\n\r\nNow I have Seraphina at 101 days still in the house. Her Husband, Christopher Steele, died at 91. Angelina married the maid, Lynn Abney, and they had twin girls, Brooke and Bianca, and two sons, Brandon and Bryan (not twins). Since Brooke was the first born, she\'ll carry on the Legacy family. The others will move out when they are mid way thru the young adult phase. It\'s fun to see who they find on their own and how the family expands. \r\n\r\nI may have to create some cheap starter homes for them to move into as well as possibly build a few sim families for them to meet down the road. Otherwise, I fear my 6th or 7th generation sims may only have relatives living in town... and... well... that\'s no good


















