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- Mitglied seit: 30.05.2009
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Winters Family Legacy - Chapter One (Generation One and Two)
GEPOSTET AM 30.06.2009 15:00
My founder is Alana Winters. Her traits are Good (family trait), Lucky, Hopeless Romantic, Artistic, and Family Oriented. Her lifetime wish is to have a bunch of perfect fish, but I don\'t think that\'s going to happen. Trying to provide for a family to carry on her legacy is taking too much of her time. She\'s managed to make enough money to turn her original outhouse into a pretty little two-bedroom house.
Alana decided she better start having kids, but hadn\'t met any Sims that she liked that weren\'t rich ... so she seduced Parker Langerak. They\'ve been going steady for most of their adult lives, though she\'s a little older than him. In fact, she invited him to her birthday party when she turned into an elder, and he kept getting grossed out when she tried to kiss him. So sad. She was pretty upset. I noticed that once he turned into an elder as well, Alana once again had the wish to marry him. I had to tell her that it still wasn\'t going to happen. I\'ve thought about having her invite him over so they can make up, but I\'m not sure yet.
She recently maxed out the painting skill. I was disappointed to see that there is no self-portrait option anymore. The still-life is as close as it seems to come. She also reached level 10 in the culinary career and is very close to maxing out her cooking skill. I\'m hoping it will happen before she passes on as that might be enough to bring her over the 100,000 lifetime happiness points mark.
Though it took multiple attempts, Alana and Parker did manage to have a daughter while Alana was still (barely) a young adult. In line with the A-B-C naming scheme, her name is Bethany. (I think I\'m going to have to make a list of names for each letter through J so I have them ready. Trying to think of a name on the spot is stressful.) I was very surprised when she was blonde as both Alana and Parker have dark hair, until I noticed on the family tree that Parker\'s mom is blonde. The traits she ended up with were Good (family trait), Artistic, Absent-Minded, Over-Emotional and Loner. She earned the max of three music points as a toddler, and early in her teen years, (while practicing the guitar) decided she wanted to be a Rock Star.
I tried to meet people when she was a teen to start the romance earlier, but wasn\'t successful. (I think next generation, I\'ll focus more on the heir before they grow up to a young adult.) She set her sights on Boyd Chin, but it turned out that he hated art, was a couch potato, was unflirty, and disliked children. She decided (Okay, I decided.) that was too much negativity and went to the gym to meet someone else. There were about five (!) Quigley siblings there. She started flirting with Forrest Quigley (He was a nice looking athletic sort of fellow.) and a few days later, she\'s convinced him to move in. He is Athletic, Frugal, Good, Brave, and Hates the Outdoors. They\'ve started working on having a family. His current lifetime wish is to be a DNA profiler, but he might have an epiphany and go for something else instead, as I like to have one parent stay home with the kids. In fact, I might make that a rule to make things more challenging.
Okay, here are the restrictions I\'ve added to my game either for reasons of story, making things more interesting, or making things more challenging:
- Generational names will follow an A, B, C order (Gen 1 with A, etc.)
- One parent of the heirs will be a stay at home parent, no career and no part-time job.
- No maid service allowed until at least the fifth generation (and maybe not ever).
- The current two-bedroom one-bath house will not have any rooms added to it (though decorating changes are allowed). Instead, any extra funds will be spent building a mansion on the opposite corner of the property.
Winters Family Legacy Begins
GEPOSTET AM 25.06.2009 16:10
After playing Sim games as long as there have been Sim games, sometimes the basic gameplay seems a little too easy. It\'s still fun, but it\'s easy to burn out quickly. I think any sandbox type game is prone to this, at least for achievement oriented gamers. Once you get to the point where you\'ve tried a little bit of everything, and a lot of some things, you have to think up and set goals of your own to keep that successful achievement buzz going.
For the Sims games, this is where challenges come in. Challenges are sets of goals and rules created by players. The goals give you something to strive for. The rules make things tougher.
For example, my child Sims almost always manage to grow up well, and so I\'m always allowed to choose their traits. I would never think to make a Sim inappropriate, or even hot-headed, even though these traits would make the game tougher. I\'m just too nice, even to my Sims. (Although once, in Sims 2, I did torture one with commitment issues by making her continually pop out kids. It drove her loony.) The Legacy Challenge rules, however, state that the traits must be randomized, and so I might end up with a Sim who is a kleptomaniac, or maybe even evil, and I\'ll have
to play it that way and still try to make the next generation come about and prosper.
I\'ve seen challenges mentioned before, on previous Sims forums, but never participated. I was usually already close to burnout by the time I started roaming the forums, for one thing. And anyone who knows me knows that I\'m almost terminally shy. It\'s difficult for me to talk to people I don\'t know, even on forums, and part of the fun of a challenge is comparing how you\'re doing with other people.
This time around, still early in my Sims 3 gameplay, I\'ve decided to start a Legacy Challenge. It\'s posted on the Sims 3 forums, and I\'ve even posted a question or two regarding it. (Shocking, I know.) The official rules post is here
. I\'m going with the matriarchy and family trait options (though I haven\'t decided for 100% if the family trait will be Lucky or Good). I\'m in Spring Valley (because my first family is in Riverview and I wanted to see the other neighborhood).
I used Create-A-Story for the events of my first evening of gameplay, but I haven\'t decided for sure if I\'m going to continue to do it this way or if I\'m just going to blog it (or some combination of both). My founder Sim should be viewable from my profile creations as well.
This should be interesting. Nine more generations of the Winters family to go!















